The curriculum

Five modules. Play the free ones right here.

Coordinates first, because notation, hearing a move and seeing a fork all depend on them. No account needed to try a drill, an opening, a lesson or an endgame. Sign up when you want a streak: 3 days in a row earns 72 hours of Pro, no card.

  1. a1 is dark

    Step 1:Coordinates

    Know every square by name.

    Six drills that turn the board into a map. Name the Square and Find the Square are free at every level, and level 1 of the other four is open to everyone. Play them here, no account needed.

    Free
    2 drills at every level, level 1 of the rest
    Total
    6
    Play free
  2. 1. e4 e5

    Step 2:Openings

    Your first moves, with a plan.

    Main lines with a reason for every move. 3 openings are free to learn and drill here; the rest of the repertoire is in Pro.

    Free
    3 openings
    Total
    12
    Play free
  3. Nd5, an outpost

    Step 3:Middlegame

    Ideas that win games.

    Short illustrated lessons on plans, pawn structures and piece activity, each with a quiz. 3 lessons are free to read and take here.

    Free
    3 lessons
    Total
    25
    Play free
  4. Nf7+, a fork

    Step 4:Tactics

    See it. Calculate it. Strike.

    Rated puzzles from the Lichess database, solved by tapping or by saying the move. Puzzles are served per account, so this one needs a free sign-up: 5 a day, forever.

    Free
    5 puzzles a day
    See tactics
  5. Qe8#

    Step 5:Endgames

    Convert what you have earned.

    Essential technical endgames played out against Stockfish, in your browser, until they stick. 3 are free to play here.

    Free
    3 endgames
    Total
    20
    Play free

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