Coordinates · Guide
Chess square colors: the rule, four anchors and a drill
a1 is a dark square and h1 is light, so each player has light on the right. For any square, add the file number to the rank: even is dark, odd is light.
Updated 4 min read
a1 is dark. Of the four corners, a1 and h8 are dark and h1 and a8 are light, so White and Black each have a light square in the corner at their right hand. That is the "light on the right" rule for setting up a board, and a board set the other way round has every square the wrong colour.
For any other square, add the file number to the rank. Count the files a to h as 1 to 8. If the total is even, the square is dark. If it is odd, the square is light. That is the whole rule, and after a few hundred repetitions you stop doing the sum, because the answer arrives before you have started it.
The rule, worked through
a1 is 1 + 1 = 2, even, dark. h1 is 8 + 1 = 9, odd, light. e4 is 5 + 4 = 9, light. d4 is 4 + 4 = 8, dark. When a book says "the bishop lands on c6", that is 3 + 6 = 9, light, and you know which bishop it must be before you have set up the position.
The letters are the slow part. The rank comes at once; the file takes a beat. Pin the odd files first: a, c, e and g are 1, 3, 5 and 7. On an odd file, odd ranks are dark (a1, c3, e5 and g7 all lie on the long dark diagonal) and even ranks are light. On an even file it flips.
Four anchors and the centre
You do not need to count every square. Learn a few and read the rest from them.
- The corners. a1 is dark and sits at White's left hand, which is where the "light on the right" rule for setting up a board comes from. h1 is light, a8 is light, h8 is dark.
- The centre. d4 and e5 are dark, e4 and d5 are light. Every other square is a step or two from one of these.
- The long diagonals. a1 to h8 crosses dark squares only. h1 to a8 crosses light squares only.
- The queens. In the starting position the white queen stands on d1, a light square, and the black queen on d8, a dark square. "Queen on her own colour" is the old mnemonic.
From an anchor, one step along a file or a rank changes the colour and one step along a diagonal keeps it. So from e4 (light), e5 is dark, f4 is dark and f5 is light.
Why the colour of a square matters
A bishop never leaves the colour it starts on. If you know c6 is light, you know only the light-squared bishop can ever get there, and a trade that removes it leaves c6 weak for the rest of the game.
A knight changes colour on every move. From g1 (dark) it reaches f3 or h3, both light. If a knight stands on a dark square and its target is dark too, the trip needs an even number of moves, which rejects a lot of knight manoeuvres before you calculate them.
Annotations, opening books and the puzzle someone reads out on a podcast all arrive as notation. When f3 means "the light square in front of the king's bishop" to you, the position builds itself in your head. That is the first skill blindfold play asks for, and the blindfold guide starts from here.
A drill progression
- With a faded board. Hear a coordinate, say light or dark, and let the dim board confirm it. Stay here until you notice you answered before you looked.
- No board. Hear the coordinate, answer from memory. The misses cluster on the b, d, f and h files, because the even files are the ones nobody counts.
- Timed. Four seconds a square. When you can get through 30 squares in a row at that pace, colours are no longer a separate skill.
Keep sessions short. Five minutes, one level, then stop. Colours are a recall task, and recall improves between sessions rather than inside a long one. If you miss the same square twice, say its neighbours out loud (e4 light, so e3 dark, e5 dark, d4 dark, f4 dark) and move on.
Common mistakes
- Counting from the wrong side. Files run a to h from White's left whichever side you play. When you sit as Black, a1 is at your top right, and it is still dark.
- Learning colours before names. If "e4" still needs a search on the board, colours will not stick. Do the coordinate drills first.
- Only practising the centre. You see the centre squares most, so they come free. The edges and the b and g files are where the errors hide, and a drill that picks squares at random finds them for you.
The Square Colors drill on ChessTrainer.ai does this with no board: a spoken coordinate, and you answer light or dark by voice or by tapping. Level 1 is free to play with no account; levels 2 and 3 are part of Pro. Start on level 1 and stay there until the faded board is decoration.
Questions people ask
- What color is the a1 square in chess?
- Dark. Add the file number (a is 1) to the rank: 1 + 1 = 2, even, so dark. h1, at the other end of the first rank, is light, which is the "light on the right" rule for setting up the board.
- How do I tell if a chess square is light or dark?
- Number the files a to h as 1 to 8 and add the rank. Even totals are dark, odd totals are light. e4 is 5 + 4 = 9, so light.
- What colour is the long diagonal?
- a1 to h8 is dark from end to end. h1 to a8 is light. A bishop on one of them never visits the other.
- Does a knight always change square colour?
- Yes. Every knight move lands on the opposite colour, so a knight needs an even number of moves to reach a square of the colour it stands on.
- Which chess square colour trainer works without a board?
- Any drill that reads a coordinate aloud and asks light or dark. On ChessTrainer.ai it is the Square Colors drill: level 1 shows a faded board, level 2 hides it, level 3 adds a four-second clock.